
The illustrated world of Brackenwake
Lore and lands
Nine realms. One sea. The last dragon.
Explore the atlasAn atlas of a world taking shape. All illustrations are concept art, not gameplay screenshots.
Read the story95 places across 9 realms.

Concept art The Greenwold · SettlementHearthhome
A village on a green with a stone bridge, a church, an inn and a smith, all inside the ring of stones.
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Concept art The Greenwold · LandmarkThe Mill Run
The river, the water mill, and the wheat either side of it, running east to the sea.
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Concept art The Greenwold · DungeonThe Old Cellars
Eight descending depths beneath the mill: flooded ossuaries, tombs and a buried cathedral.
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Concept art The Greenwold · Wild countryThe Beech Hangar
Old beech on the ridge above the village, deep leaf litter, badger setts.
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Concept art The Greenwold · RoadThe Kingsroad
The Legion's paved road entering the Greenwold from the north east, milestones every mile.
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Concept art The Greenwold · MineThe Chalk Pits
A white scar in a green hill, copper and tin in the chalk, a yard trodden flat.
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Concept art The Greenwold · Great landmarkThe Standing Hedge
The ring of boundary stones half a mile across; nine of them hum at dusk, each twinned with a stone in another realm.
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Concept art The Greenwold · CampHighwayman's Hollow
A bandit camp in a chalk hollow off the Kingsroad, fires under an overhang.
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Concept art The Greenwold · RuinThe Sunken Chapel
A chapel the river took, its roof a foot under the water, the bell still on the beam.
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Concept art Verdant Deep · SettlementThe Canopy Court
A village of platforms and rope bridges two hundred feet up in the blossom crowns, lit by lanterns at night.
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Concept art Verdant Deep · Great landmarkThe Temple of Faces
The carved cliff and the temple cut behind it, entered through the mouth of the largest face.
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Concept art Verdant Deep · DungeonThe Deep of Faces
Galleries behind the cliff where the first riders learned the sight, walls of eyes.
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Concept art Verdant Deep · Wild countryBlossom Fall
The valley floor where the whole canopy sheds at dawn and the river runs pink for an hour.
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Concept art Verdant Deep · Wild countryThe Root River
The river braided under the trees, fordable at three places, alive with fish.
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Concept art Verdant Deep · ShrineThe Sunken Shrine
A dragon shrine half under the river where the roots have lifted the stones.
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Concept art Verdant Deep · MineVerdite Hollow
A cave under the cliff where the roots have gone green-gold.
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Concept art Verdant Deep · LandmarkThe Hanging Gardens
Terraces of the old temple grown into the cliff face, reached by climbing roots and rope, a hundred feet of vertical garden.
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Concept art Verdant Deep · LandmarkThe Moon Pool
A still pool under the canopy that shows no reflection by day.
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Concept art Verdant Deep · CaveThe Spider Wells
Sinkholes in the jungle floor webbed over, a cave maze beneath joined by silk bridges.
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Concept art The Saltmarch and the Thousand Isles · Great landmarkThe Red Queen's Harbour
The pirate republic's capital across a dozen islets, chain bridges, a mast lighthouse.
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Concept art The Saltmarch and the Thousand Isles · SettlementThe Drowned Mill
A stilt-house on an old mill in the fen, the wheel standing in dry sedge.
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Concept art The Saltmarch and the Thousand Isles · Wild countryThe Sedge Sea
The open fen, sedge and standing water, wisps at night.
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Concept art The Saltmarch and the Thousand Isles · DungeonThe Leviathan's Rest
A sea cave under the largest isle where the last sea-wyrm lies, tide-filled.
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Concept art The Saltmarch and the Thousand Isles · SeaThe Thousand Isles
The archipelago itself, sailed not walked, channels, shoals, wrecks on every reef.
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Concept art The Saltmarch and the Thousand Isles · RuinWreck Ward
A graveyard of ships driven onto one reef over three centuries, hulls stacked into a maze.
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Concept art The Saltmarch and the Thousand Isles · MineThe Salt Cut
A cut in the largest isle's cliff, iron and silver, the yard washed at every high tide.
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Concept art The Saltmarch and the Thousand Isles · RoadThe Tidewalk
A drowned causeway from the fen to the first isle, dry for an hour either side of low tide.
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Concept art The Saltmarch and the Thousand Isles · CampSmugglers' Cays
Three islets with caves at the waterline, boats hidden under nets.
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Concept art The Saltmarch and the Thousand Isles · Wild countryThe Wisp Lanterns
The deep fen at night, lit by will-o'-wisps that move as you move.
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Concept art The Saltmarch and the Thousand Isles · SeaThe Kraken's Shoals
Shallows between the outer isles where the water goes black without warning.
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Concept art Ember Wastes · SettlementThe Last Well
The Ashwalkers' camp around the one sweet well, tents and a market that moves with the season.
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Concept art Ember Wastes · Great landmarkThe Brass City
The walking foundry, a moving dungeon whose door opens when it kneels at a well.
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Concept art Ember Wastes · DungeonThe Brass Works
The city's insides: forges, walkways over furnaces, the engine room.
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Concept art Ember Wastes · DungeonThe Firstfire Crater
The crater where the pact was made, a Legion foundry cut into its wall and the throat beneath.
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Concept art Ember Wastes · RoadThe Glass Road
The line of fused sand running to Cinderreach, hot at noon, mirage over it.
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Concept art Ember Wastes · Wild countryThe Salt Pans
White flats that blind at noon and freeze at night, bones of caravans.
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Concept art Ember Wastes · MineThe Ember Cut
Four cuts in red rock, warm to the hand, rails warped by heat.
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Concept art Ember Wastes · CampThe Recruiter's Tents
Clean tents in a filthy country at the Wastes' western edge.
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Concept art Ember Wastes · LandmarkThe Mirage Palace
A palace of white towers on the horizon that is never there when you arrive.
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Concept art Ember Wastes · DungeonThe Buried Library
A tower of the old people buried to its roof in sand, dug into from the top.
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Concept art Ember Wastes · CampBandit Ridge
A red mesa with caves in its face, ropes and ladders, raiders who prey on the Legion convoys.
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Concept art Ember Wastes · Wild countryThe Singing Dunes
Dunes that hum in the wind, a different note for each.
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Concept art The Stormpeaks · SettlementCairnfoot
A highland village of stone and turf at the mountains' foot, sheep and a brewhouse.
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Concept art The Stormpeaks · RoadThe Cairn Road
The path to the Eyrie, a cairn for every fallen rider, speaking when the storm is near.
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Concept art The Stormpeaks · CampThe Legion Pass
The Legion's mountain fort in the only pass, palisade and towers.
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Concept art The Stormpeaks · Great landmarkThe Eyrie
The riders' hall on the peak, the landing steps, nine stone perches, ghosts keeping watch.
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Concept art The Stormpeaks · DungeonThe Eyrie's Roost
Three levels cut into the peak down to the mounting stair.
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Concept art The Stormpeaks · Wild countryThe Black Lochs
Three lochs in the high glens, cold, deep, a drowned rider hall under the largest.
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Concept art The Stormpeaks · MineThe Thunder Shaft
A mine driven into the lightning peak's side, silver and coldiron, humming in a storm.
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Concept art The Stormpeaks · LandmarkThe Sky Bridge
A rope bridge across a chasm a thousand feet deep, invisible in cloud.
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Concept art The Stormpeaks · LandmarkThe Storm Anvil
An iron anvil on the highest bare rock, struck by lightning every storm.
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Concept art The Stormpeaks · Wild countryThe Echo Chasm
A gorge where a shout comes back nine times and brings the scree down.
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Concept art The Stormpeaks · RuinThe Drowned Rider Hall
A riders' hall under the largest of the Black Lochs, its roof forty feet down.
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Concept art The Boneyard · LandmarkNinefall
The nine skeletons in a rough ring, each with a name cut into a rib by its rider.
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Concept art The Boneyard · Great landmarkThe Skull Lodge
The hunting lodge inside the largest skull, lights in the eyes.
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Concept art The Boneyard · DungeonThe Trophy Throat
Down the skull's throat into the neck bones, trophies on every vertebra.
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Concept art The Boneyard · HamletRiders' Rest
A tomb-keeper's hamlet at the plain's edge, the only living people, who bury what the wind uncovers.
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Concept art The Boneyard · RuinThe Rider Tombs
Barrows of the nine riders along the plain's edge, every one opened.
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Concept art The Boneyard · Wild countryThe Ash Sea
The open plain, ash to the knee in places, storms that stand the dead dragons up for a minute.
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Concept art The Boneyard · MineThe Marrow Mine
A mine driven into a dragon's thighbone, the ore grown in the marrow.
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Concept art The Boneyard · Great landmarkThe Rib Cathedral
The largest dragon's ribcage, each rib a vault a hundred feet high, the wind playing it like pipes.
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Concept art The Boneyard · CampGallow's Outriders
Hunting camps of the Skull Lodge on the plain, hides drying, cages.
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Concept art The Boneyard · Wild countryThe Bone Orchard
Where the dragons' blood soaked in, a grove of bone-white trees that grow nowhere else.
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Concept art Frostreach · SettlementColdseat
The frost giants' hall at the glacier's mouth, a roof of whale ribs, fires big as houses.
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Concept art Frostreach · Great landmarkThe Ice Vault
The glacier with the fortress and the tenth dragon inside it, the Legion cutting toward her.
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Concept art Frostreach · DungeonThe Vault Below
Down the Legion's cutting through the glacier to the frozen dragon.
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Concept art Frostreach · Wild countryThe White Pines
Black pine forest under snow, the White Pack's ground, tracks everywhere.
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Concept art Frostreach · RuinThe Frozen Fleet
A Legion barge fleet caught in the fjord ice a century ago, crews still aboard.
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Concept art Frostreach · MineThe Rime Cut
Mouths that breathe cold, a yard that has never thawed.
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Concept art Frostreach · CampThe Long Night Camp
A giants' outpost that lights the glacier from inside on the day the sun does not rise.
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Concept art Frostreach · LandmarkThe Aurora Shelf
A glacier shelf a mile wide, blank white by day.
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Concept art Frostreach · CaveIcefall
A cave behind a frozen waterfall, blue light, the water still moving under the ice.
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Concept art Frostreach · LandmarkThe Hot Springs
Steaming pools in the pine under the glacier, the only warm ground in the realm.
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Concept art Frostreach · Wild countryThe Mammoth Steppe
Open tundra where the giants' herds graze, mammoth and musk ox.
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Concept art The Sunken Kingdom · LandmarkThe Reef Stair
Stone steps climbing out of the sea onto a reef, the king's nightly round.
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Concept art The Sunken Kingdom · DungeonThe Drowned Palace
The king's own, entirely under water, air pockets as rooms.
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Concept art The Sunken Kingdom · Great landmarkThe Drowned Coliseum
The arena on the sea floor, lit by the glow, full on the full moon.
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Concept art The Sunken Kingdom · LandmarkThe Glow
The thing on the sea floor that turns and lights the city: the sea-wyrms' egg chamber, empty.
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Concept art The Sunken Kingdom · Wild countryThe Avenues
The drowned streets, fish moving down them, shops with doors open.
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Realm concept art The Sunken Kingdom · HamletPearl Reef
Pearl's camp on the reef where the towers break the surface, boats and drying nets.
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Realm concept art The Sunken Kingdom · MineThe Pearl Beds
Oyster beds on the reef and a drowned mine under them where the kingdom took its stone.
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Realm concept art The Sunken Kingdom · LandmarkThe Air Gardens
Palace terraces where the drowned kept air in domes of glass, still holding, gardens still alive inside.
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Realm concept art The Sunken Kingdom · Great landmarkThe Drowned Bell Tower
The tallest tower, its bell chamber at the surface on the lowest tide.
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Realm concept art The Sunken Kingdom · SeaThe Whale Road
A channel where the great whales cross the Caldera Sea each dawn.
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Realm concept art The Ashen Throne · TownCinderport
The Legion's harbour town at the volcano's foot, black sand, barges, a slave market that is not called one.
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Realm concept art The Ashen Throne · LandmarkThe Outer Works
The Legion army's lines on the slopes: earthworks, siege towers, ten thousand tents.
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Realm concept art The Ashen Throne · Great landmarkThe Ashen Gate
The gate with nine skulls, opened from inside by Serle Vane or not at all.
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Realm concept art The Ashen Throne · DungeonThe Throne of Ash
The fortress, the crater, the heart-hall.
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Realm concept art The Ashen Throne · Wild countryThe Glass Slopes
Black glass that rings underfoot, lava rivers, cinder, sulphur.
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Realm concept art The Ashen Throne · MineThe Cinder Cut
The Legion's voidrock mine on the glass, a yard that rings when you walk on it.
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Realm concept art The Ashen Throne · LandmarkThe Steaming Shore
Where the lava meets the Caldera Sea, a wall of steam a mile long.
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Realm concept art The Ashen Throne · LandmarkThe Lava Falls
Rivers of red dropping into the sea in three falls, crust cooling on the surface between.
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Realm concept art The Ashen Throne · CampThe Slag Camps
Deserters from the Legion living in the slag heaps below the Works, fires in old furnaces.
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Realm concept art The Ashen Throne · LandmarkThe Obsidian Bridge
A natural arch of black glass across the crater's mouth, half a mile long, no rail.
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Realm concept art The Ashen Throne · LandmarkThe Heart Cages
The wall behind the throne, nine iron cages, nine hearts beating.
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Around the Caldera Sea
Choose a realm

The Greenwold
Wheat to the horizon, a slow river, and a village that has never lost anything. Home.
9 places to discover
Verdant Deep
Blossom falling on a river the trees have swallowed, and a court that never comes down.
10 places to discover
The Saltmarch and the Thousand Isles
Reed marsh to the horizon, then a thousand islands, each with one tree and one wreck.
11 places to discover
Ember Wastes
Red rock, white sand, a road of glass, and a city that walks.
12 places to discover
The Stormpeaks
Highland moor into storm-struck mountains, and the riders' hall on the peak that takes the lightning.
11 places to discover
The Boneyard
A grey plain where nine dragons fell, and a lodge with lights in the eye sockets.
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Frostreach
Snow to the waterline, a glacier with a fortress in it, and a dragon frozen mid-breath.
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The Sunken Kingdom
A city under clear water, lit from the sea floor, and a king walking up a stair every night.
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The Ashen Throne
A volcano that is the whole eastern rim, and a fortress with nine dragon skulls on its gate.
11 places to discover