Coldseat
SettlementThe frost giants' hall at the glacier's mouth, a roof of whale ribs, fires big as houses.
Thane Ulfra Coldseat on the shaft, Brenna's forge, rimesteel smithing, Legate Ossory's camp below
Snow and glacier
Snow to the waterline, a glacier with a fortress in it, and a dragon frozen mid-breath.
World lore and story plans. Some places, characters and events are still in development.
The north western rim: glaciers running to the sea, black pine under white, frozen fjords, a fortress frozen into the ice a thousand years ago. The cold is a bar; fire is life. The Long Night falls one day in seven.
On the horizon
The Ice Vault: a glacier three hundred feet high with a dragon visible inside it, curled around a fortress, frozen mid-breath, lit blue from within at night by the giants' fires.
The frost giants' hall at the glacier's mouth, a roof of whale ribs, fires big as houses.
Thane Ulfra Coldseat on the shaft, Brenna's forge, rimesteel smithing, Legate Ossory's camp below
The glacier with the fortress and the tenth dragon inside it, the Legion cutting toward her.
Vaelith the Frost; the Vault beneath
Down the Legion's cutting through the glacier to the frozen dragon.
Dire wolves, frost giants gone wrong, Legion sappers, Legate Ossory in rimesteel plate
3 dungeon levels · Boss: Legate Ossory
Black pine forest under snow, the White Pack's ground, tracks everywhere.
Rimemouth and the White Pack, the full-moon challenge, frost giants' herds
A Legion barge fleet caught in the fjord ice a century ago, crews still aboard.
Drowned and skeleton crews, Legion relics, a frozen admiral
Mouths that breathe cold, a yard that has never thawed.
Coldiron and rimesteel, the giants' miners
A giants' outpost that lights the glacier from inside on the day the sun does not rise.
The Long Night event, giant hospitality, Skarn's footprints
A glacier shelf a mile wide, blank white by day.
On the Long Night the aurora lights a path across it to a giants' cache; by day the shelf is crevasses
Cross it only under the aurora, on the lit path, in the one night in seven; the crevasses under the dark ice take you otherwise.
A cave behind a frozen waterfall, blue light, the water still moving under the ice.
Rimesteel in the walls, an ice troll, a frozen Legion sapper crew
Fire melts the way in and the way out both; without a torch the entrance refreezes behind you in ten minutes.
Steaming pools in the pine under the glacier, the only warm ground in the realm.
Rest, the cold bar reset, giants bathing who will talk, a hidden way to the Vault
Warmth is a resource in Frostreach; the springs refill it in the open.
Open tundra where the giants' herds graze, mammoth and musk ox.
Hunting, hides the tailor has never seen, the White Pack's raids on the herds
Herds stampede at fire; a stampede goes through a Legion camp as well as through you.
The story outline for Frostreach, including its characters, secrets and the dragon’s journey.
Snow to the horizon, a glacier with a fortress frozen into it, pines black under white, a giant's footprint filling with snow. Inside the glacier, visible through the ice, a dragon curled around something, frozen mid-breath.
Glacial cold: snow and boreal biome, an ice vault, frost giants, the White Pack. The one realm where the environment fights you: cold is a bar, fire is life, and the dragon is a heater.
The tenth dragon. There was one Malachar never found: Vaelith the Frost, who fled north with her rider and froze herself into the glacier rather than be eaten, alive, mid-breath, and has been waiting a thousand years for another dragon to come and take her breath from her, as a gift. The frost giants guard her because their thane promised her rider. The Legion has finally found the glacier and is cutting toward her. Race, siege, and a gift given freely, which is the game's whole thesis.
The Ice Vault: down through the glacier along the Legion's cutting to the frozen dragon. Dire wolves, frost giants gone wrong, Legion sappers, and Legate Ossory with his guard, a Bone Knight commander promoted, still alive, in rimesteel plate. Beyond him, Vaelith, who cannot be fought, only reached: the dragon touches her, she breathes once, and the ice comes down, and Wyrmsoul has a second breath and ten seconds.
Rimemouth and the White Pack. The Long Night, an event: for one in-game day each week the sun does not rise in Frostreach and the giants light the glacier from inside. The Frozen Fleet, a Legion barge fleet caught in the ice a century ago, with its crew.
Eats ice, and the frozen fish in it. Becomes a dragon, full grown, when Vaelith breathes. Takes back frost.