Brackenwake
World atlas Chapter 07

Snow and glacier

Frostreach

Snow to the waterline, a glacier with a fortress in it, and a dragon frozen mid-breath.

World lore and story plans. Some places, characters and events are still in development.

The landscape

The north western rim: glaciers running to the sea, black pine under white, frozen fjords, a fortress frozen into the ice a thousand years ago. The cold is a bar; fire is life. The Long Night falls one day in seven.

The Ice Vault: a glacier three hundred feet high with a dragon visible inside it, curled around a fortress, frozen mid-breath, lit blue from within at night by the giants' fires.

Places in Frostreach

11 places

Coldseat

Settlement

The frost giants' hall at the glacier's mouth, a roof of whale ribs, fires big as houses.

Thane Ulfra Coldseat on the shaft, Brenna's forge, rimesteel smithing, Legate Ossory's camp below

The Ice Vault

Great landmark

The glacier with the fortress and the tenth dragon inside it, the Legion cutting toward her.

Vaelith the Frost; the Vault beneath

Down the Legion's cutting through the glacier to the frozen dragon.

Dire wolves, frost giants gone wrong, Legion sappers, Legate Ossory in rimesteel plate

3 dungeon levels · Boss: Legate Ossory

The White Pines

Wild country

Black pine forest under snow, the White Pack's ground, tracks everywhere.

Rimemouth and the White Pack, the full-moon challenge, frost giants' herds

A Legion barge fleet caught in the fjord ice a century ago, crews still aboard.

Drowned and skeleton crews, Legion relics, a frozen admiral

Mouths that breathe cold, a yard that has never thawed.

Coldiron and rimesteel, the giants' miners

A giants' outpost that lights the glacier from inside on the day the sun does not rise.

The Long Night event, giant hospitality, Skarn's footprints

A glacier shelf a mile wide, blank white by day.

On the Long Night the aurora lights a path across it to a giants' cache; by day the shelf is crevasses

A rule of this place

Cross it only under the aurora, on the lit path, in the one night in seven; the crevasses under the dark ice take you otherwise.

A cave behind a frozen waterfall, blue light, the water still moving under the ice.

Rimesteel in the walls, an ice troll, a frozen Legion sapper crew

A rule of this place

Fire melts the way in and the way out both; without a torch the entrance refreezes behind you in ten minutes.

Steaming pools in the pine under the glacier, the only warm ground in the realm.

Rest, the cold bar reset, giants bathing who will talk, a hidden way to the Vault

A rule of this place

Warmth is a resource in Frostreach; the springs refill it in the open.

The Mammoth Steppe

Wild country

Open tundra where the giants' herds graze, mammoth and musk ox.

Hunting, hides the tailor has never seen, the White Pack's raids on the herds

A rule of this place

Herds stampede at fire; a stampede goes through a Legion camp as well as through you.

Encounters and events

  • Rimemouth and the White Pack
  • The Long Night, one day in seven
  • Skarn, a frost giant gone wrong, Ulfra's brother
  • Legion sappers on the ice

Story and people

The story outline for Frostreach, including its characters, secrets and the dragon’s journey.

Read the story outlineContains story spoilers

Arrival

Snow to the horizon, a glacier with a fortress frozen into it, pines black under white, a giant's footprint filling with snow. Inside the glacier, visible through the ice, a dragon curled around something, frozen mid-breath.

The feel

Glacial cold: snow and boreal biome, an ice vault, frost giants, the White Pack. The one realm where the environment fights you: cold is a bar, fire is life, and the dragon is a heater.

The story here

The tenth dragon. There was one Malachar never found: Vaelith the Frost, who fled north with her rider and froze herself into the glacier rather than be eaten, alive, mid-breath, and has been waiting a thousand years for another dragon to come and take her breath from her, as a gift. The frost giants guard her because their thane promised her rider. The Legion has finally found the glacier and is cutting toward her. Race, siege, and a gift given freely, which is the game's whole thesis.

The cast

  • Thane Ulfra Coldseat. Frost giant, forty feet, matriarch, has sat at the glacier's mouth for three hundred years keeping a promise her grandmother made. Signature: she shivers, and does not care that you are cold too. Secret: the promise was to a human, the tenth rider, whose bones are in her hall, and she is in love with a woman a thousand years dead. She lets the dragon in. Returns at the Throne, and the giants come with her, and the Legion's outer wall does not survive them.
  • Brenna Coldseat. Her daughter and the giants' smith, who works rimesteel, the metal the frozen dragon's breath made of the glacier. Signature: she bends cold metal with her hands. Secret: she wants her mother off the ice and would break the promise to do it. Teaches the last tier of smithing. The player can side with her and lose Ulfra's help, or not.
  • Rimemouth. Leader of the White Pack, a Dire Wolf with frost in his coat that does not melt, who has hunted the glacier's edge since the Frost dragon froze and thinks the dragon is his. He is a rival, not a boss: he challenges the dragon at the full moon and, beaten, follows the pack behind you into the final act.
  • Legate Ossory. The Legion's northern commander, seventies, the last of Malachar's original companions, a decent man in an indecent army who wants to bring the Frost dragon's heart home and end his service. Signature: he writes letters he never sends and reads them to you. Secret: he was the tenth rider's brother. He is the realm's boss and the saddest fight in the game, and he asks you to tell his sister's bones he came.

Underground and the boss

The Ice Vault: down through the glacier along the Legion's cutting to the frozen dragon. Dire wolves, frost giants gone wrong, Legion sappers, and Legate Ossory with his guard, a Bone Knight commander promoted, still alive, in rimesteel plate. Beyond him, Vaelith, who cannot be fought, only reached: the dragon touches her, she breathes once, and the ice comes down, and Wyrmsoul has a second breath and ten seconds.

Out in the open

Rimemouth and the White Pack. The Long Night, an event: for one in-game day each week the sun does not rise in Frostreach and the giants light the glacier from inside. The Frozen Fleet, a Legion barge fleet caught in the ice a century ago, with its crew.

The dragon here

Eats ice, and the frozen fish in it. Becomes a dragon, full grown, when Vaelith breathes. Takes back frost.

The Sunken Kingdom